Complete Monster
by
Radaghast Kary
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Dark Caller
3e
CE
Pathfinder facts
CR: 5
XP: 1,600
Size: Medium
Type:
Humanoid
Tags: dark folk
Initiative: +3
Senses: detect magic, see in darkness
AC: 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
HP: 52 (8d8+16)
Saves: Fort +4, Ref +9, Will +3
Speed: 30 ft.
Melee: mwk dagger +10/+5 (1d4+2/19–20 plus black smear poison)
Abilities: Str 14, Dex 17, Con 14, Int 13, Wis 13, Cha 18
Attacks: Base Atk +6; CMB +8; CMD 22
Feats: Augment Summoning, Dodge, Spell Focus (conjuration), Weapon Finesse
Skills: Climb +6, Intimidate +5, Knowledge (arcana) +9, Knowledge (planes) +9, Perception +8, Stealth +10, Use Magic Device +5; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages: Dark Folk, Undercommon
Organization: solitary, pair, or gang (1 plus 2–5 dark stalkers), or clan (20–80 dark creepers plus 1 dark stalker and dark caller per 20 dark creepers)
Treasure: standard (mwk dagger, black smear [2 doses; Pathfinder RPG Bestiary 54], other gear)
Pathfinder sources
Bestiary 4
Pathfinder links
Dark Caller in Pathfinder 1 SRD