Dark Caller



3e

         
         
      CE

Pathfinder facts

  • CR: 5
  • XP: 1,600
  • Size: Medium
  • Type: Humanoid
  • Tags: dark folk
  • Initiative: +3
  • Senses: detect magic, see in darkness
  • AC: 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
  • HP: 52 (8d8+16)
  • Saves: Fort +4, Ref +9, Will +3
  • Speed: 30 ft.
  • Melee: mwk dagger +10/+5 (1d4+2/19–20 plus black smear poison)
  • Abilities: Str 14, Dex 17, Con 14, Int 13, Wis 13, Cha 18
  • Attacks: Base Atk +6; CMB +8; CMD 22
  • Feats: Augment Summoning, Dodge, Spell Focus (conjuration), Weapon Finesse
  • Skills: Climb +6, Intimidate +5, Knowledge (arcana) +9, Knowledge (planes) +9, Perception +8, Stealth +10, Use Magic Device +5; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
  • Languages: Dark Folk, Undercommon
  • Organization: solitary, pair, or gang (1 plus 2–5 dark stalkers), or clan (20–80 dark creepers plus 1 dark stalker and dark caller per 20 dark creepers)
  • Treasure: standard (mwk dagger, black smear [2 doses; Pathfinder RPG Bestiary 54], other gear)
 

Pathfinder sources